WodahsEht
WodahsEht
Reactions
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Prestige Spellbook Pack: Enhanced Edition
Beamdog's newest dev build 8193.6 allows custom spellcasting classes! I went ahead and updated my Prestige Spellbook Pack (which was originally made for the Community Patch Project + NWNCX) to use th… (View Post)3 -
Re: Allow Custom Spellbooks and fixing Presitage class spellbooks.
OK I've put it together, please enjoy! https://neverwintervault.org/project/nwn1/other/patch/prestige-spellbook-pack-enhanced-edition I've also added to the Steam Workshop if you find that easier to … (View Post)Post edited by WodahsEht on4 -
Re: The allow customization of hardcoded feats card discussion
Spellbooks are definitely possible. It's already been done with the Community Patch Project 1.72 using NWNCX. I created a small example override/hak that gives Blackguards, Assassins, and Harper Scou… (View Post)4 -
Re: The allow customization of hardcoded feats card discussion
I mentioned in one of the General Feedback Suggestions Threads: a hypothetical NaturalEffect(eEffect) could ignore the +12 limits on stat buffs, +20 limit on attack bonuses, and not show up on the ch… (View Post)6 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
I love this game so much. I still play monthly at least. I have some things I think would be nice as someone who has done some mild development behind the scenes on player-facing stuff like classes, … (View Post)7