bbear
bbear
Hi Guys and Gals, I'm back!
Lately I've been working hard and studying my butt off for an exam. I also participated in a few Patherfinder Society Games. Man, the third edition rules are confusing. The AC and To Hit are positive instead of negative. I'm also perplex at the Feat system and the new spells.
Reactions
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Re: Are there any traps/locks in BG/BG2/TOB that require more than 100 skill?
bg2: acid trap in neb's house. (View Post)4 -
New Kit Idea
Not sure if any modders have done this, but how about a "sorcerer" ability for the cleric/druid (I'm going to call this kit Druidic Priest under the class Druid)? Like the sorcerer for mage… (View Post)3 -
Re: Neutral Cleric Turn Undead
Also evil clerics can turn paladin (fear). No wonder why Viconia and Keldorn dont get along... (View Post)1
