chimeric
chimeric
Reactions
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Are creature animations portable?
I hear that PST:EE is 90% or 99% hard-coded, and if that's true, there isn't much reason for me as a modder to look into its workings. Hopefully some of the new functions will make it to BG:EE eventu… (View Post)1 -
Out of Commission (mod)
Games: Made and tested on BG:EE, but should work with all Enhanced Edition games. Description: The Infinity Engine games approach rest with a severe ellipsis: the player clicks the "Rest" b… (View Post)6 -
You know, it's fun that magic makes no sense
I've invented rules. I've read and watched fantasies without number. I've come up with rationalizations that make a scientific sense, a quasi-scientific sense, a pseudo-scientific sense, a poetic sen… (View Post)2 -
Please enable footsteps in combat
With this engine there aren't many ways to bring out a monster or character, make him different. Small things, like sound - though why small? it's immediately noticed - can really make or break an im… (View Post)3 -
Re: So are we going to be updated with the new Torment functions?
Well, I hope they enable the effects that are already in the engine for BG:EE. There is a bunch of opcodes that don't work. (View Post)1