You know, it's fun that magic makes no sense
chimeric
Member Posts: 1,163
in Role Playing
I've invented rules. I've read and watched fantasies without number. I've come up with rationalizations that make a scientific sense, a quasi-scientific sense, a pseudo-scientific sense, a poetic sense and ones that are totally coo-coo. I've sized ups against downs and weighed what-ifs by might-have-beens. Should magic be about born talents? Musty tomes? Or is it smoke and mirrors? Telepathy? Solidly forgotten ancient research!? Just give me a system!!! And you know what? It all blew in my face! I've come full circle and out of the closet: I now LOVE IT when magic makes no sense whatsoever, when it's out of proportion, when nobody can put it on a balance sheet with debit on the left and credit on the right. When it's FREE. I don't give a pink phoenix's patoot whether some player base would find it predictable enough, whether it's canon and consistent throughout. Keep your laws of Mystra, too, along with heavy sighs about not being able to do enough for your staff length! Let the cards stream out of my sleeves!
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Comments
Same with magic, if it's fun and sparks imagination, what does it matter, just enjoy and run with.
Looking at magic from today's perspective, can be harder for some to believe or rationalize, as opposed to other times in history when an understanding of magic or the supernatural was much easier to accept.
Anyway, nice point.
In the right story it can work to have deity-level power.