Please enable footsteps in combat
![chimeric](https://forums.beamdog.com/applications/dashboard/design/images/banned.png)
With this engine there aren't many ways to bring out a monster or character, make him different. Small things, like sound - though why small? it's immediately noticed - can really make or break an impression. And foosteps is one of those details. It is possible to give a creature unique footsteps in its INI file. But the games are set up so as to mute default and custom footsteps as soon as fighting begins and battle music starts playing. Why? If I imagine how much more vivid stompings and clawings on the earth, colossal steps of a golem would make fights, in addition to the sounds of hits, whistling of arrows and battle cries, this addition seems just the ticket.
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and got to agree for 2017, it won't slow down things on anything today, but maybe there are engine or driver limits to simultaneously played sounds?