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#10655 Remove Fear should not temporarily increase thieves Detect Traps ability score
I've noticed something odd when I've used the cleric spell Remove Fear - every time I've cast it my thief gets a +2 bonus to Find Traps for some reason. Not sure if it's intentional or not and it's c… (View Post)5 -
Re: Maximum HP bonus from constitution
hpconbon.2da is what you're looking for. Just change the values of the column 'other' to match the ones in 'warrior'. Not sure if this will affect all enemies, but if they have one of the standard pl… (View Post)4 -
Re: Monk Mod
Things like thieving skills are hard coded to specific classes. Although perhaps you could make a thief kit that changes your character avatar to the monk one, give him the monk off-hand fist weapon,… (View Post)1 -
Re: Post your favorite screenshot!
They're not new, they just use the "picked up" art for items even when they are placed in a slot. Incidentally this doesn't work well for some gems and necklaces since they become smaller a… (View Post)3 -
Re: Specialist Mages (Not wild mage)
A) In PnP yes, but this was never implemented in BG or BGEE. B) Conjurers have several high level spells that require making a saving throw against, namely the "Symbol" series of spells, li… (View Post)1