ineth
ineth
Reactions
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Re: Tactics mod - BG2EE compatibility - conversion and beta test
Component numbering: Is there any chance you could give each component a fixed component number that will never change between releases, and use the "subcomponents" feature for multiple-cho… (View Post)Post edited by ineth on3 -
Re: Tactics mod - BG2EE compatibility - conversion and beta test
The SCS version of "toughest random spawns" also has multiple choices, but each choice has a separate component number. D'OH! That's what I meant to do. I had downloaded it, but then forgot… (View Post)3 -
Re: Tactics mod - BG2EE compatibility - conversion and beta test
That's what SCS does, isn't it? From the SCS readme, 'Improved Fiends' section: "The component also enforces the fact that fiendly spellcasting is instantaneous and innate, so that fiends do not… (View Post)3 -
Re: Tactics mod - BG2EE compatibility - conversion and beta test
Personally, I do think the encounter would be more fun if the delay we reduced to half of what it is now. But then again, maybe that would be too punitive for players who like to do that encounter at… (View Post)2 -
Re: Tactics mod - BG2EE compatibility - conversion and beta test
Kensai Ryu's Improved Crypt King: Tried it again with your bhcrypt.bcs - you were right, after a while two new skeleton warriors spawn. I think the last time, I killed the crypt king before that coul… (View Post)3
