kjeron
kjeron
Reactions
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Re: General mod Questions thread
@Luke93 Yes, though it is actually based on the "personal_space" value of the creature's current animation, listed in each animation's INI file. This value can be overridden by opcode 342. … (View Post)1 -
Re: General mod Questions thread
* Only altered strings are reverted by Weidu, new strings remain. * Opcode 325 is new, added by the EE's. All previous items/spells added "+1 saves" with those 5 effects. (View Post)2 -
Re: New versions of NearInfinity available
Two more: Opcode 145 (Disable Spellcasting), Parameter2 = 3* Disables all spells (wizard/priest/innate) that lack BIT14 (Ignore dead/wild magic). * Hides these spells from their respective submenus (… (View Post)2 -
Re: General mod Questions thread
An instant zero-duration Berserk status will disrupt the current action, through either opcode (3 or 247). (View Post)2 -
Re: General mod Questions thread
@Luke93 Opcode 341 allows restricting it's trigger to only a specific weapon category, if that is selective enough for you. Categories: Quarterstaff Spear Halberd Dagger Mace(Club) Hammer Dart Bow (L… (View Post)4
