kjeron
kjeron
Reactions
-
Re: My first run. Gnome Illusionist/Cleric
Charm has always terminated leaving the target hostile, it is a part of the Charm effect used by the spell. Since the spell itself cannot be flagged as hostile, as that would immediate break the effe… (View Post)1 -
Re: New versions of NearInfinity available
More labels: PRO file, Flags at 0xc: Unknown(7) = Loop Spread Animation (at 0x228), Infinite duration. If the projectile disables saving, this extends it indefinitely. If the projectile does not disa… (View Post)2 -
Re: Sorcerer Kit Won't Appear
Found the issue in fl#add_kit_ee: Fails if the kitlabel exists in the file as part of another kitlabel, ignoring case (RABody contains RABO). It should be something like this (I don't know if this wi… (View Post)2 -
Re: Sorcerer Kit Won't Appear
Looks like an issue with the fl#add_kit_ee function, because when installed after those other mods, the clsrcreq.2da part is getting skipped. The bodybuilder kitlabel, RABODY is matching the Binded O… (View Post)1 -
Re: Spell suggestion: Distraction
A slight variation to actually remove them from harms way: Effects:Immunity to Spell and Message (324): target = 2, parameter2 = Not Allies (50), resource = (THIS) Play Visual Effect (215): power = 1… (View Post)1
