kjeron
kjeron
Reactions
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Re: General mod Questions thread
STATE_CHARM limits scripts to processing once per round, and disables the Specifics Script. Doesn't matter how the State is set - opcode 5, 241, or directly on the CRE file. It wouldn't have been ins… (View Post)1 -
Re: opcode 12 "drain hp to caster"
BIT0 "Drain HP to Caster" and BIT3 "Drain to max. HP of Caster" require a permanent timing mode to carry a duration. With timing mode zero, they are permanent(until death) current… (View Post)2 -
Re: Stealth/Invisibility wears off before attacking (Shadowstep bugs)
@HalfCelestial That is amazing. It's nothing to do with the invisibility kicking in after timestop ends, rather, creatures frozen by time stop are still able to See() other creatures. I had not consi… (View Post)1 -
Re: [How to] Making kit mods for the EE!
That's correct, the game does not store which spells you pick, only those you know. It also does not compare how many you know either, if you cheat yourself some extra spells, you will still get to p… (View Post)1 -
Re: How to make an EFF file?
Manually tried various slots. BG1 actually used the same slots as BG2 (6000 series). The entire 6000 block started as BG1-style, then BG2 changed 6000, 6100, 6200, 6300, and 6500 to only work with th… (View Post)1
