kjeron
kjeron
Reactions
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Re: How to make an EFF file?
There is no way to alter an item's animation code in-game, only the creatures animation. My second suggestion(expanding animations to 7 item codes) can likely get you the results you want. Another op… (View Post)1 -
Re: General mod Questions thread
@chimeric You were told wrong. That variable is read by certain BG2 scripts to issue a "Scatter" shout, which causes creatures who are scripted to hear it to move toward their nearest enemy… (View Post)1 -
Re: How to make an EFF file?
The best they could do is alter the characters animation while equipped, but the armor code still runs off the characters base animation. So long as you are using the mage animations (6200s), there i… (View Post)1 -
Re: [SoD] What CRE files are these characters?
All of them are wearing cloaks with "Set Color" effects for every color location, overriding whatever values you set in the CRE file. The Flaming Fist have cloaks "BDFF1000.ITM" a… (View Post)1 -
Re: [SoD] What CRE files are these characters?
In-game? Use the Ctrl+M debug. (View Post)1
