kjeron
kjeron
Reactions
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Re: New versions of NearInfinity available
Some more label requests: Opcode 301: Critical Hit Bonus, Opcode 341: Critical Hit Effect, Opcode 361: Critical Miss Effect, & Opcode 362: Critical Miss BonusSpecial Field(SPL/ITM/EFF): 0 : Any W… (View Post)1 -
Re: Sneak Attack
@Aquadrizzt The default 3E Sneak Attack is the aptly named "backstab.SPL", just remove/modify it's "Immunity to Backstab" effect. The spell doesn't even exist in non-SoD BGEE or B… (View Post)Post edited by kjeron on1 -
Re: "weak invisibility"
Applying Weak Invisibility will have the creature visible, but untargetable, the same as Improved Invisibility does after a hostile action. (View Post)1 -
Re: Anyone else notice the autodetect traps doesn't work on dual class characters?
Every NPC has their own unique script for the Advanced AI setting, and Shar-Teel's does not support any spellcasting or modal abilites, its just potions and attack. Looks like devs didn't consider th… (View Post)1 -
Re: simulacrum level bug?
The engine doesn't allow the Original Class of a Dual-class Character to be level drained. It does not count towards Character level until they regain its abilities. Once regained, its Character leve… (View Post)3
