kjeron
kjeron
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Re: Cantrips, spell tweaks and added spells
@Grammarsalad Ray Projectiles: Extended Flags(offset = 0x2c): Bit 14 - Lined up AoE Bit 29 - Limited Path Count Extra - Speed affects how many images appear between you and target, if it appears to h… (View Post)1 -
Re: Cantrips, spell tweaks and added spells
You could replace it with a Temporary/Bonus HP cantrip, granting immunity to itself until it expires. Then you could balance the duration(a turn, an hour, a day?) to the HP amount. A shorter duration… (View Post)1 -
Re: Cantrips, spell tweaks and added spells
I don't think there is an internal Function/Macro for it, at least I've not seen any documented. I use this to add global effects to spells: (View Post)1 -
Re: Cantrips, spell tweaks and added spells
If you add the Restore Lost Spells effect as a Global Effect instead of an Ability Effect, it will occur regardless of Spell Failure(Interruption, Dead Magic, Miscast Magic), or Wild-Surge. (View Post)1 -
Re: [DUPE] Avenger druid kit not functioning as described (multiple bugs)
To Help with this one: In BG:EE, the weapon used for Wyvern Polymorph, "PLYWYVRN.ITM", has a minimum level/hd of "6" set on the Poison effect, so it will never trigger against a c… (View Post)2
