kjeron
kjeron
Reactions
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Re: Need help with custom spells- mutually exclusive "stances"
Opcode 172 does behave differently depending on the file-name of the spell to be removed, specifically the length of the file-name. The prefix/numbering is not relevant for this opcode. 8 character f… (View Post)1 -
Re: Need help with custom spells- mutually exclusive "stances"
Opcode 321's need to be the first effect(s), before all other effects in the spell. (View Post)2 -
Re: Trap Mechanics in the EE
You can mod the game to allow you to manually sweep the area with the Thieving mouse cursor to look for traps. Flagging all traps as "detected" will have them remain invisible until you hov… (View Post)1 -
Re: Modifying Spells Per Day
@subtledoctor, The code was to create the spell Amerantftw was trying to make, based on the current Spell Table, to remove the appropriate amount at each level. For what you proposed, to edit the spe… (View Post)Post edited by kjeron on1 -
Re: Modifying Spells Per Day
Read the Spell table, create the file as needed: I used his filename, "NEGSPD", as a placeholder, it can be replaced with whatever filename you want, it just needs to be an empty spell file… (View Post)1
