kjeron
kjeron
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
Only related to the various specific AC modifiers (slash/crush/pierce/missile). Specifying a damage type of "none" on a weapon ignores all of them. It is however not useful unless you have … (View Post)3 -
Re: General mod Questions thread
One or the other. 321 at the beginning to refresh the effect/duration when cast without stacking the effects. 206 at the end to block further casts until the duration runs out, effect/duration cannot… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
Yes, the rest of those aren't available and most welcome. (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
Not to disparage, but is this not the same as:Infinity_GetScriptVarInt(globalName) (View Post)1 -
Re: How does initiative work in BG, IWD and PT?
Not by much though, it appears to be capped at about +/-2. (View Post)4