kjeron
kjeron
Reactions
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Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
Turns out it already allows incremental adjustments, both positive and negative. There is no bounds checking though, so you don't want to accidentally reduce below 0 or above 5. The 3rd byte of Param… (View Post)1 -
Re: [MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
@Aquadrizzt @Swifty_Magee @subtledoctor So long as there exists a spell "SPWI[Level][01-50]" flagged Exclude[Generalist] or Spell School[Wild Mage], the game will force a wild mage to memor… (View Post)1 -
Re: Status effects
An evil Cleric's uses it every time they attempt to Turn Undead. (View Post)3 -
Re: New versions of NearInfinity available
@argent77 Opcode: 78 - Disease: Note - These values only worked as Spell Effects, not in External .Eff's. Param2 = 11 - Added presumably for the Mold Touch Spell If Param1 != 0: Deals 1d6 Magic Damag… (View Post)2 -
Re: Symbols, significant delay before explosion.
These spells function this way by design - each of their projectiles is specifically flagged to have that delayed explosion. Removing it should be a feature request. If anything is bugged, it would b… (View Post)1
