kjeron
kjeron
Reactions
-
Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
The number saved and checked for in the array is 3 digits. edit - after installing your mod, I see your question differently, my version assumes copies named d5_XXX, not d5_XXXX. I dropped the precee… (View Post)1 -
Re: Feral Magic (Request for help/advice)
Of course, the select spell opcode for known spells doesn't care if you can actually cast mage spells at all, you just have to have them known in the mage spell book, which unlike the priest version … (View Post)2 -
Re: [MOD] -Scales of Balance- a post-hac tweak mod
@subtledoctor The Generalist kit-exclusion flag at offset 0x1e doubles as a Wild-Mage spell-school flag, but only for the spells-known selection screen, not the spells-memorized selection screen. Thi… (View Post)1 -
Re: Barbarian and Monk dualing. Is this possible now?
The only remaining hard-coded aspect of the monk is not taking a AC penalty/extra damage for having the fist slot equipped (being "unarmed"). Any other class would have to resort to a perma… (View Post)1 -
Re: modal state opcodes
You can get around the turn-undead issue with a 0-duration class change at the moment it occurs, and use a type-9 permanent duration for opcode 323 so the turn-level is retained. The Evasion check in… (View Post)1
