kjeron
kjeron
Reactions
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Re: General mod Questions thread
STATE_REALLY_DEAD isn't an actual state, it's a pseudo-state, I believe originally added by mods. It just checks against any of the actual death STATES, so those two script checks are functionally th… (View Post)3 -
Re: General mod Questions thread
The "Blood Rage" mode isn't implemented AFAIK. It likely would have performed the same function as SPELLSTATE 35 - SUPRESS_HP_INFO. No They will still be uncontrollable while the berserk st… (View Post)2 -
Re: Cleric 2 weapon style magical weapon bug?
BIT7 or BIT13. BIT7 fully disables the offhand, including shields. BIT13 allows a shields, but also doesn't suppress equipped offhand weapon buffs. (View Post)1 -
Re: How does spell disruption work?
@Bubb So the angle is literally shifting when you take damage. It's not too hard, just need to cast in one of these 8 directions: Or, prevent enemy spellcasters from casting in one of those 8 directi… (View Post)3 -
Re: Cleric 2 weapon style magical weapon bug?
The Magical Weapon slot is not valid for Two-Weapon style, it has always ignored any modifiers it might apply. It is probably similar to how Ranged weapons are not valid for any weapon style, even Tw… (View Post)4
