kjeron
kjeron
Reactions
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Re: Enable Dual-classing into Kits (now with Proficiency Fix)
@AMP1972 Unlikely, I do not have any means to test mobile, and the mod needs to read string references from the game directly, as they are the only functional bit of information available through the… (View Post)1 -
Re: Mod: Original casting sounds
I can download the files and they work just fine in patch 2.5.17.0 (BGSoD and IWDEE), Windows/Beamdog Store. They also play just fine in NearInfinity. Is it possibly a platform/distributor issue? (View Post)1 -
Re: BG:EE, SoD 2.5 patches, Infinity Engine fixes and features, + the additional 2.5 IWD:EE patch
@Adul Ranged ≠ Missile The actual creatures, Ochre Slime and Mustard Jelly, those with ranged attacks, have always been crushing attacks, not missile attacks. They work against Crushing AC and Crushi… (View Post)2 -
Re: Some gameplay/mechanics questions
That's how it's always worked, according to the devs looking through the code. https://forums.beamdog.com/discussion/comment/370098#Comment_370098<blockquote (View Post)4 -
Re: Bugs and oddities during my recent playthrough
8 Rep still carries a penalty. The trap is an alarm, but it only works if there's someone around to report it and summon the guards, you can safely trigger it at night when their are no NPCs around. … (View Post)2