kjeron
kjeron
Reactions
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Re: [Mod] DnD 3.5 Rules in Bg:EE and Bg2:EE v 2.0
It looks like an oversight - it's missing the XPCAP.2da file for IWDEE, while it has one for BGEE and BG2EE. (View Post)1 -
Re: [Mod] DnD 3.5 Rules in Bg:EE and Bg2:EE v 2.0
F/C multiclass XP cap in IWDEE is 11,000,000, split 2 ways is 5,500,000. (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@AndreaColombo The EE's already implemented this:Spell Immunity is really eight sub-spells. This component allows a subspell to be placed into a Contingency or Spell Trigger. (View Post)3 -
Re: Trap Detection/Recovery/Evasion
@Flashburn - I have been unable to find a working alternative, so for now I've removed the requirement for monks to be in Detect Traps modal to evade traps, they will only need sufficient find traps … (View Post)1 -
Re: General mod Questions thread
@Maerdyl - That specific effect on Death Ward does nothing by itself. AI scripts can detect that value and react accordingly - generally when looking for a target to dispel or to avoid wasting instan… (View Post)1