kjeron
kjeron
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Re: Sword Dancer Kit for Fighters, Paladins, and Monks
Looks like the program you used to edit them broke their formatting. Unless you saved it using a different file type and renamed it .BMP, I don't really know enough about image formats to know why it… (View Post)1 -
Re: Sword Dancer Kit for Fighters, Paladins, and Monks
Opcode 177 -> EFF (op177) -> EFF (op53) Race -> Gender -> Animation You can look at "LCARMORC.SPL" as an example in BGSOD. (View Post)1 -
Re: Sword Dancer Kit for Fighters, Paladins, and Monks
Sorry, it's not a prefix - 6000.INI is a hex value, so all characters have to be 0 - F. The first has to be 6, the second cannot be 4, the third should be 0 (male) or 1(female), and the final char ca… (View Post)Post edited by kjeron on1 -
Re: Sword Dancer Kit for Fighters, Paladins, and Monks
You did nothing wrong, I had the wrong slot range in mind, sorry. 6400 -64FF and 6600 - 6FFF are the old BG1 sprite slots. The BG2/EE sprites have to occupy slots: 5000-53FF, 5500-55FF, 6000-63FF, or… (View Post)1 -
Attacks per Round (Round Base file association) Info Dump
RNDBASE1.BMP - RNDBASE2.BMP - RNDBASE3.BMP - RNDBASE4.BMP - RNDBASE5.BMP These are the default files controlling when each attack (real, fake, or cosmetic) occurs each round, based on the creature's … (View Post)6