kjeron
kjeron
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
Thanks for looking into it. I did some more testing and I think I know now why my observed results varied: It appears that these two steps: a = (sprite x / 16) - (target x / 16) b = (sprite y / 12) -… (View Post)2 -
Re: Lower Reaches - Fireball fails to destroy 6 gibberlings
And occasionally there really has been an underlying issue (none have been with the RNG itself AFAIK, but elsewhere that makes the RNG look bad). (View Post)1 -
Re: Thieving abilities explained
100+ Set Traps cannot fail, critically or otherwise, no matter your luck. (View Post)4 -
Re: Barely visible spell effects
I think the way they are processed in the EE's changed between v1.4 and v2.5. Transparency was default for the new projectiles, now it requires explicit flagging. This doesn't apply to the Necromancy… (View Post)1 -
Re: Barely visible spell effects
Added fireball to the archive ^^. (View Post)2