kjeron
kjeron
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Re: Sequencers and contingencies in 2.5
What new sequencers/contingencies require are strings for the UI to display while selecting spells. A screen "Title", "Label" (subtitle), and "tip" (description). You ca… (View Post)4 -
Re: Contest: Gotta Scalp 'Em All
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Re: General mod Questions thread
ActionOverride("Container1",RemoveTraps(Myself)) Should work as long as the trap isn't flagged to reset (I don't think most theft-related traps are though). (View Post)1 -
Re: General mod Questions thread
It is weidu's term for State Trigger Index. Dialog states are given priority based on the index of their trigger condition (starting from zero, counting up). A state with an index of "-1" (… (View Post)1 -
Re: Questions about saving throws and feedback
Nothing has changed since, at least on PC/Mobile, I don't know what was released on consoles. (View Post)2