kjeron
kjeron
Reactions
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Re: Patch 2.5 New cold hit animation
DMGTYPES.2DA Animation1 is initial hit Animation2 is lingering graphic (random, small) I think only fire/electricity have it by default. However, "COLDH" is not the hardcoded default for co… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
You can do this to an extent by combining opcodes 318+177. However, neither opcode 177 or the SPLPROT opcodes perform a constant check - they check once when it's first applied and if true will last … (View Post)3 -
Re: General mod Questions thread
That will work, except you will still be triggering them to cast Remove Magic, as it assumes those stats/states accompany dispellable effects. I would not use CLERIC_FREE_ACTION, as CHAOTIC_COMMANDS … (View Post)1 -
Re: General mod Questions thread
COPY_EXISTING_REGEXP ~.*\.bcs~ ~override~ DECOMPILE_AND_PATCH BEGIN REPLACE_TEXTUALLY ~!General(\([^,]+\),UNDEAD)~ ~!General(\1,UNDEAD) !CheckSpellState(\1,MY_DUMMY_SPLSTATE)~ END BUT_ONLY I don't th… (View Post)1 -
Re: General mod Questions thread
Opcode 233 can only modify a set selection of STATS, #89 - 134. However, every one of those stats (89-134) can be used as a functional proficiency, they are just currently used for other purposes. Ev… (View Post)1
