kjeron
kjeron
Reactions
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Re: Understanding the combat log
I think this is all of them: DAMAGER: Creature A DAMAGEE: Creature B TYPE: crushing, slashing, piercing, nonlethal, fire, cold, acid, poison, magic, electricity, magic fire, magic cold, missile Perce… (View Post)3 -
Re: Thieving abilities explained
I take that back for Pickpocketing, I can't figure where luck comes in. Skill vs SLTSTEAL.2DA (unless 0) (Skill - Target Skill) / 5 vs 1d20 (you need at least target's PP+5) (View Post)1 -
Re: Thieving abilities explained
Does that mean a '0' in detect illusions has a 1% chance to work - just as probability 0 - 0 has a 1% chance? edit - got my answer - it indeed does. (View Post)Post edited by kjeron on1 -
Re: [Infinity engine] Critical hits and critical misses
op130 Bless - Bless Spell op73 Attack Damage Bonus - Legacy of the Master (bracers) op179 damage vs type bonus - Cavalier bonus vs dragons/demons op285 melee weapon damage bonus - unused other than m… (View Post)1 -
Re: [Infinity engine] Critical hits and critical misses
Damage (only what is included in the following calculation is doubled by a critical hit): DamageMod: (op130 Bless, op73 Attack Damage Bonus) HandBonus: (Offhand-only) Melee Bonus: op285 Melee Weapon … (View Post)2