kjeron
kjeron
Reactions
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Re: Warlock Kit (Beta release v0.2.2)
GENERAL is just a creature type, it doesn't detect equipment. There is nothing you can really do from the attackers perspective other than give generic bonuses. To implement Touch attacks you would n… (View Post)1 -
Re: Giving Class-Exclusive Abilities to Other Classes
The only thing you can fake really well are the modal abilities (Stealth, Turn Undead, Find Traps, Bard Song, Shaman Dance). You can fake any modal through the Bard Song or Shaman Dance Button, as th… (View Post)1 -
Re: New Opcodes, Triggers, and Actions, oh my!
@Raduziel The value for Spell School is the same as it when assigning it to spells, Necromancy = 7. Mschool.2da just defines the strings for each school when dispelled, listed in order. The special f… (View Post)1 -
Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
@subtledoctor Maybe I should have phrased it as "unused item types need to be added to *.STO files", instead of just "new item types". None of the Item Categories above ~36 have *… (View Post)1 -
Re: [How to] Making kit mods for the EE!
Cannot reproduce, can only suspect UI-mod conflict or modmerge related. I don't remember having this issue(though I can reproduce it), and I eventually abandoned this method because the CLAB was gett… (View Post)3
