kjeron
kjeron
Reactions
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Re: New versions of NearInfinity available
I figured it out: Spell Deflection/Reflection/Trap. Setting Bit 2 prevents the effect from being turned/deflected/absorbed, but you can only use it in V2 effects. It's naturally set by Area of Effect… (View Post)3 -
Re: New versions of NearInfinity available
Opcode 273: Zone of Sweet Air Now accepts "2da" resources to define custom projectile lists. Still defaults to "CLEARAIR.2da" when not set. Request 2da Resource Menu. Opcode 5: Ch… (View Post)2 -
Re: New versions of NearInfinity available
Will Test Nope I think you mentioned this to me before, no problem. I haven't been able to find any cause or effect: - Setting bit 2 manually in an effect only screws up the timing mode it uses when … (View Post)1 -
Re: Spirit Armor Hotfix
@ALIEN Yes, you can now save the game when you fail the savingthrow and have pending damage. (View Post)2 -
Re: new spell states / extra spell slot weapons
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