kjeron
kjeron
Reactions
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Re: New versions of NearInfinity available
Not sure how practical it would be to map these in string fields (or if any of them are even used in an unmodded game), but the dialog.tlk references listed in ENGINEST.2da can be referenced as (row#… (View Post)1 -
Re: Need Advice on Potential Spell Mod
Files per effect: (SpellA.spl, SpellB.spl, SpellC,spl, EffA.eff), for all: Projectile = 1(None) SpellA: (adds the on-cast effect to you): - Opcode 177, duration = 60, resource = EffA // Use EFF file … (View Post)4 -
Re: Need Advice on Potential Spell Mod
Most of these are doable, just less than practical. There's an effect to adjust spell duration by a percentage, but it uses a duration, not a spell count. You would just have to modify all spells to … (View Post)3 -
Re: help with icons - now live in Revised Specialist Wizard Kits
TnB v0.8k installed without errors on clean IWDEE v2.5 release. Tried both full install and just that component. Another mod might be breaking the file before TnB gets to it. Also - this line(#389) o… (View Post)1 -
Re: Trap Detection/Recovery/Evasion
I had never actually looked to check, but even in IWDEE, none of the trap spells are setup for an Evasion check, even those that should be, like fireballs/lightning bolts. (View Post)1
