kjeron
kjeron
Reactions
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Re: How does spell disruption work?
@Galactygon Done, @Bubb feel free to expand on it. These are my best approximation of the angles for each direction from my tests: Looking back at BG1, those sprites only had 8 directions (N,NE,E,SE,… (View Post)9 -
Re: How does spell disruption work?
@Bubb I'm not sure about "impossible", unless the angle shifts around during the various casting animations. Once the first hit connected, and failed to interrupt, I was still able to get a… (View Post)2 -
Re: How does spell disruption work?
I wouldn't, it would be far more well documented if it were. Went back and tested on an old BGEE v1.3, same behavior. (View Post)3 -
Re: [Tool] UI-based Spell Learning for Sorcerers/Shamans
Added support for attribute-based modifiers (or minimums) for known spells by spell level, details in first post. Reworked some code, but using the new version should not be mandatory unless you want… (View Post)2 -
Re: General BGEE Customization Pre V2.0
@Loldrup Those instructions were for "Baldur.ini", which is used by pre v2.0 games, not "Baldur.lua", which is used by v2.0+ games. (View Post)1
