kjeron
kjeron
Reactions
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Re: [How to] Making kit mods for the EE!
Okay, no clue then. KITID 0x4040/0x00004040 would cause the exact problems your describing, so it was worth a shot. (View Post)1 -
Re: [How to] Making kit mods for the EE!
@semiticgod I only see this issue when creating your Alchemist in ToB, since L5 Transmutation spells do not exist in an unmodded game, there is nothing to memorize. Other games I do not see this issu… (View Post)1 -
Re: New mod in development - first time modder
Near Infinity offers a far simpler way to edit colors of existing BAM's with its BAM converter. You can also use Opcode 51/52, location 'Character Color(255)' for single color hues, such as an all-bl… (View Post)2 -
Re: Item usability
Opcode 319 can only further restrict an item. Power=0 restricts target matches from using the item. Power=1 restricts target mismatches from using the item. Neither allows someone to use an item they… (View Post)1 -
Re: Advanced AI doesn't work properly for Exported characters...(Thank you Bubb and kjeron for the fix!)
Append the following to the top of each script in "PARTYAI.2da", for each variable:IF True() ActionListEmpty() THEN RESPONSE #100 SetGlobalTimer("BD1ROUND","LOCALS",ONE_… (View Post)2
