kjeron
kjeron
Reactions
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Re: Okay, this is ridiculous
STATE.IDS: 0x4037 StateCheck(O:Object*,I:State*State) SPLSTATE.IDS: 0x40E2 CheckSpellState(O:Object*,I:State*splstate) States in STATE.IDS are hard-coded creature states(offset 0x20 of the *.cre file… (View Post)3 -
Re: Mod idea: Golem Building ability for arcane casters
"A contingency spell has been triggered" - that console message? It only displays if the first bit of the special field(.spl) or Parameter3(.eff) is set. (View Post)1 -
Re: Detect magic
Any creature it targets with dispellable effects glows red for a moment. (View Post)6 -
Re: Has anyone had blanks appear in-game for strings?
Suffix's are not viable in-mass, as various effects have hardcoded requirements for either their last or 8th character of their filename. (View Post)2 -
Re: Mod idea: Golem Building ability for arcane casters
Since they don't turn hostile: Opcode: 12 (Damage) Target: Preset(2) Parameter1 = 150 Parameter2 = Set to % (2) and Stunning (2048) Savetype = Bypass Mirror Image(24), Ignore Difficulty(25) Special =… (View Post)3
