kjeron
kjeron
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Re: [Tool] UI-based Spell Learning for Sorcerers/Shamans
I have not found any alternatives, but I have added support for the aforementioned false sequencers to flag a spell as a "bonus/free" spell. Instructions are in the file & first post. I… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
What values do new stats occupy in SPLPROT.2da for opcodes 318/324/326? Values 256 - 278 are reserved for various non-stat checks (source/not, circle size, multirow/not, areatype, daytime, evasion, … (View Post)1 -
Re: [MOD] OlvynTweaks Version 1.4
I've used the same for my Warlock's Entropic Warding, just with a % trigger "when attacked", I think I settled on 40%. Melee attacks will trigger it, but not be blocked by it, but it also … (View Post)1 -
Re: Getting the most out of Opcodes 318 and 177(EFFs).
Okay, I saw it, that's a bug, he's using a negative value with CLONE_EFFECT, so it's not working correctly, it should be STATE_CONFUSION (0x80000000). oh yes, you could block the saving throw feedbac… (View Post)1 -
Re: Getting the most out of Opcodes 318 and 177(EFFs).
No, states are cumulative. STATE_NORMAL is just the absence of every other STATE. If you check for STATE_NORMAL (0x00000000): * with bit_eq, it will never return true, as there are no bits to check.… (View Post)1
