kjeron
kjeron
Reactions
-
Re: about Mislead (and other clone spells)
Mislead without forced Invisibility: Functionally all this does right now is remove the "Set Image Type" effect from the Mislead Clone - this is the effect that forces Invisibility upon the… (View Post)1 -
Re: IWD Divine spells in BGEE, SoD and BG2EE
I know the "RES_NUM_OF_SPELL_NAME", "RES_NAME_OF_SPELL_NUM", and "NAME_NUM_OF_SPELL_RES" functions return that error if the spell they are looking for does not exist in … (View Post)1 -
Re: New versions of NearInfinity available
Some more details on the Special Field for the Critical [Hit/Miss|Bonus/Effects] opcodes. This is matched to the ability type, so if you created a weapon using a Magical(3) ability in a weapon-slot i… (View Post)2 -
Re: IWD Divine spells in BGEE, SoD and BG2EE
That 5a version has a false positive:[spoiler] /* LAF RES_NUM_OF_SPELL_NAME STR_VAR spell_name = ~CLERIC_SUNSCORCH~ RET spell_res END COPY ~Spells/data/iwd_spells/priest_6/b_p615.spl~ ~override~ //Im… (View Post)1 -
Re: Is the save-rolling mechanism fair?
This can easily be implemented in the current engine. Remove the Save vs. Death bonuses in "SAVECNDH.2DA". Alter any item/spell that poison's to use the following format: Opcode: 326 (Race:… (View Post)2
