kjeron
kjeron
Reactions
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Re: Basilisk petrification when ambushed.
For global creatures (such as potential party members and familiars), DestroySelf just moves them to a placeholder area, where they can be called back into the game using a few actions (such as MoveG… (View Post)1 -
Re: Basilisk petrification when ambushed.
@CLsdlt80 depends on what you're comfortable with. You can easily rectify it without modding through the console, though you still lose some immersion:C:Eval('MoveGlobalObject("neera",[127]… (View Post)1 -
Re: Basilisk petrification when ambushed.
Not a bug with petrify. Scripted behavior for all the EE NPCs:IF Die() !InParty(Myself) OR(12) AreaCheck("OH1000") // Dorn - Random Encounter Area AreaCheck("ar5600") // Random en… (View Post)4 -
Re: Are enemies that are immune to backstab also immune to sneak attacks?
It's the Crippling Strike ability that applies 70 rounds of further backstab/sneak attack immunity. The files for Crippling Strike do not exist in BG2EE by default, so you can spam sneak attacks. (View Post)3 -
Re: New versions of NearInfinity available
Two more file structure labels, not sure how old/new they are: VVC "Drawing (0x18)", BIT15: "Scale/Center to view" causes the animation to:* fill the viewable screen, independent … (View Post)Post edited by kjeron on1