kjeron
kjeron
Reactions
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Re: Help with mods! Nothing's working.
If everything but text is working in BG2EE, it's possibly an installation language issue. You can open Weidu.conf in a text editor to see what language it's using, if it's not "en_US", you'… (View Post)1 -
Re: Enable Dual-classing into Kits (now with Proficiency Fix)
@Necromanx2 thanks and sorry about that, typo has been fixed. Yes it will likely cause issue later, but if you don't want to reinstall, the fix is rather small and can be corrected in NI: (View Post)Post edited by kjeron on2 -
Re: [MOD] EEex (v0.10.2-alpha)
Horizontal: 16 = 1 foot Vertical: 12 = 1 foot Default visual Range = 28 ft (View Post)3 -
Re: Animation filenames, what do they mean?
Doom Guard is animation 0x6405 (from ANIMATE.IDS). Copy file 6405.INI as 6630.INI. Add entry to ANIMATE.IDS:0x6630 DOOM_GUARD_W/PAPERDOLL Use the new animation (in your creature or op53). Add your pa… (View Post)1 -
Re: Enable Dual-classing into Kits (now with Proficiency Fix)
Reworked code, added backup of WEAPPROF.2da values for reference. (View Post)2