kjeron
kjeron
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
CAST_SPELL: I would guess the other 3 are to assess CasterLevelMage, CasterLevelPriest, and CasterLevelInnate - to determine which ability header to display (a spell can have a different icon for eac… (View Post)3 -
Re: Want to make a custom contingency or sequencer spell? Here's a fix that lets you do that.
You can get close, but the spells would still originate from the caster, not the location of the glyph, and the caster must still be within range of the targets. You can get around the latter by incr… (View Post)1 -
Re: General mod Questions thread
It also works when you use one of the static objects (Myself, Player1, Player2, Player3, Player4, Player5, Player6): AttackedBy(Player1,DEFAULT) @Luke93 Have you tried the LastAttackerOf object: (View Post)1 -
Re: Luck: What it is and how it works
@Bubb Keep it coming. :) It's not just the Critical Failure roll, enough luck will guarantee hiding success. Sadly no amount of luck will help someone with zero skill for hiding/set traps. Otherwise … (View Post)3 -
Re: Displaying 7 proficiency stars at character creation
The columns represent levels, not campaigns. The first column is always level 1. The second column is for levels greater than one and less than the next column. The remaining columns are for all leve… (View Post)2
