kjeron
kjeron
Reactions
-
Re: [MOD] EEex (v0.10.2-alpha)
Not really:COPY_EXISTING ~MATCHXP.SPL~ ~override/MATCH75.spl~ LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 opcode = 104 target = 9 parameter1 = 75 parameter2 = 2 END But one thing Bubb's scripts wou… (View Post)3 -
Re: General mod Questions thread
Opcode 67 plays an animation (VEF/VVC/BAM) at the summoning location. This animation file can only be specified in an external EFF, because it's stored in the 2nd resource field, otherwise it will pl… (View Post)1 -
Re: New versions of NearInfinity available
More v2.5 changes: The Frequency Multiplier used by Opcode 25 (Poison) has been moved to "Parameter4". The "Special" field now dictates the portrait Icon displayed. Opcodes 78(Dis… (View Post)1 -
Re: General mod Questions thread
There are 32 STATES, corresponding to the creature flags at 0x20. They are set through a variety of opcodes, and almost all have hardcoded effects related to their name. (Except STATE_DISEASED, which… (View Post)1 -
Re: Is shaman mage weak?
Same radius as fireball, but plagued by the same bug as bardsongs and similar projectile spells. (View Post)5
