kjeron
kjeron
Reactions
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Re: General mod Questions thread
@Arunsun Regardless of effect order:Opcode 321: Resource(THIS) Opcode 146: Resource(OTHER) orOpcode 146: Resource(OTHER) Opcode 321: Resource(THIS) opcode 146 will still process, casting the other sp… (View Post)2 -
Re: Modding in Icewind Dale 2
It's easily detectable, "Save for Half" is just a parameter2 option, "Reflex Save" is just a breath save, but I don't know if it would be of any use. IWD2 creatures store a level … (View Post)1 -
Re: [How to] Making kit mods for the EE!
The effects in the SPL should target "Self", since tou are giving "Yourself" the ability to inflict those EFF's when attacking. It only doesn't matter in this case since the abili… (View Post)1 -
Re: Applications of the UI
The creature ID in the UI is the combined global and local id of the creature (the number stored in the 4 bytes at 0x27c of the CRE file), not that it helps any. Those id's are reset every time an ar… (View Post)1 -
Re: [How to] Making kit mods for the EE!
@Luke93 The spells filename must be 7 characters long or less for opcode 172, excluding the ".SPL" extension. 8-character long filenames function differently with opcode 172. (View Post)1
