kjeron
kjeron
Reactions
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Re: Changing or removing specific sounds
There are 4 sound files associated with Grease:* EFF_M01.wav Manually specified by the Grease spell (SPWI101.SPL) to play every time it hits a creature. Delete the opcode 174 effect from the spell to… (View Post)4 -
Re: [How to] Making kit mods for the EE!
You only need the image if your going to use it. The naming scheme is just for consistency, it doesn't actually matter what you name them. (View Post)1 -
Re: Elemental Princes +2 weapon?
Now that there is an opcode for it, it would be simple enough to patch all natural-attack-weapons to provide the HD-appropriate "strike as +X" to any creature that uses them. 4HD = bypass i… (View Post)1 -
Re: Weird PST item/label/description/rule questions
The Mirror is coded for one item with charges, not a quantity of multiple items. It should disappear once all charges are expended. Items like the Ashes of the Pabulum and Heart of the Fosterer store… (View Post)2 -
Re: Enable Dual-classing into Kits (now with Proficiency Fix)
@Sequiter I'll look into it, I've just been without Internet all last week. Edit - This is working as intended. This mod only opens up options allowed by the original BG1 engine (dualing an unkitted … (View Post)Post edited by kjeron on3
