kjeron
kjeron
Reactions
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Re: Restricting Specialist's extra Spell Slots to Specialist's School Spells
@Contemplative_Hamster It's best to install it after any and all normal (non-UI) mods, as it needs to read the game files in their final state. It can possibly be installed before NPC_EE, since the k… (View Post)Post edited by kjeron on1 -
Re: Negative Plane Protection
The spell only prevents Level Drain and nothing else, as stated by it's description. Restricting it's effects more accurately was not possible (or at least practical) in the original games. Lore-wise… (View Post)2 -
Re: Luck (and bards)
You can easily see how luck is applied, at least to attack rolls, by turning on Extra Combat Info. Luck is added/subtracted as a modifier to the roll, just like any other modifier, except that it's v… (View Post)2 -
Re: Sequencers vs. Saving Throws
This is the same reason you don't see a separate saving throw for every single effect of the same spell, any time the game can condense lines of the same savingthrow feedback, it does. This behavior … (View Post)7 -
Re: [MOD] -Might and Guile- a tweak mod and kit pack for warriors and rogues.
Yes, the same thing happens with an unmodded fire shield + poison. Just about all damage does. I think the protection is targeting the wrong resource, _A instead of _B. You could disable shield bashi… (View Post)1
