kjeron
kjeron
Reactions
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Re: Fatigue!
Fatigue accepts modifications, positive, negative or set, just fine, and even has a dedicated opcode for doing so. The periodic adjustment from time increments the value, it does not set it. Resting,… (View Post)1 -
Re: Where are my weapon slots after dual-classing through?
@chimeric Customizable Skill/Action bars has been a requested feature since the EE's began. (View Post)3 -
Re: Where are my weapon slots after dual-classing through?
The missing slot is "Defend", which BioWare removed from non single-class warriors in BG2, leaving some classes with an empty gap in their skillbar. (View Post)2 -
Re: Original Poison Weapon ability for BG1:EE and BG2:EE
Just want to clarify something: That was for the v1.3 Poison Weapon ability, not the v2.0. The v2.0 ability is quite a bit simpler to alter. (View Post)1 -
Re: Items Don't Working Properly
Those are Siege of Dragonspear items and Baldur's Gate II NPC's. Your problem lies in whatever mod your using to import one into the other. (View Post)1
