kjeron
kjeron
Reactions
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Re: [MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
If you want a quick do-it-yourself fix:[spoiler] Extract "UI.menu" to the override folder with Near Infinity, if its not already. Open it with a text editor and Search for this: mageBookStr… (View Post)2 -
Re: Turn-Based? Real Time With Pause?
I don't care for TB primarily because it does not allow for reactionary game-play. In RT(with or without pause) I can stop someones action/movement and redirect them to do something else as the situa… (View Post)1 -
Re: New versions of NearInfinity available
@argent77 Found another new addition: Opcode 12, Damage* Special Field, Unknown(3)* Damage dealt is added to casters Current and Maximum HP (as opcode 18). Implemented presumably for Vampiric Touch, … (View Post)1 -
Re: Armour class: The nitty-gritty
Base AC: The default, unmodified value is 10 (for Player Characters, at least). It is the only Armor Class that can be "set" to a specific value, and is the only type of Armor Class that do… (View Post)4 -
Re: IWD Divine spells in BGEE, SoD and BG2EE
Targeting - I think the Sub-spell is missing its projectile. Portrait Icon - IWD and BG use different Icon Arrangements, so BG must have a Regenerating Icon in the slot used by Static Charge in IWD. … (View Post)1
