kjeron
kjeron
Reactions
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Re: Trap Detection/Recovery/Evasion
@Flashburn you're correct - it would appear that the IESDP is incorrect about the "Entered()" triggers behavior, I'll have to look for an alternative. I might have to remove the the modal c… (View Post)1 -
Re: Minor issues
2) It's fixable, but debatable. 4) It's a part of their Summoning spells. Aside from working as a literal smoke-screen against the player I don't know what purpose it has. 5) The description is rathe… (View Post)5 -
Re: Minor issues
I didn't say any of those were bugs. #2 has been reported before and returned "Working as intended". (I didn't agree, so made mod to implement otherwise) #4 all summoning spells play animat… (View Post)2 -
Re: The mechanics of Dispel/Remove magic
Looks like it's a mess. As far as I can tell (v1.3+), EE has always listed 5% on Dispel Magic, yet @semiticgod is correct about it listing 1% on Remove Magic, while the EE Game Manual lists 5% for bo… (View Post)3 -
Re: The mechanics of Dispel/Remove magic
Well, except that the description lists a 5% minimum chance of success/failure, not 1%. (View Post)4