kjeron
kjeron
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Re: New versions of NearInfinity available
The default spells for wizards/priests are named such: "SPWI[LEVEL][01-50]" and "SPPR[LEVEL][01-50]", so it would be SPWI112 This naming scheme is a hardcoded mechanic. Such spell… (View Post)3 -
Re: General mod Questions thread
The damage is dealt correctly (through 177/12) in the EE, it's just the THAC0 that is incorrect. At least that is the case for that specific sword (I think most of the IWDEE weapons are not setup cor… (View Post)1 -
Re: General mod Questions thread
"Better" would depend on the situation, neither is perfect though. op179:* will affect all attacks, not just the weapon it's on, which would be incorrect when dual-wielding. * for two-hande… (View Post)1 -
Re: New versions of NearInfinity available
The only difference I know of between 0 and 2 is that 0 will automatically convert to 2 when targeting yourself. BIT0 = Effect is dispellable and checks Magic Resistance BIT1 = Effect ignores Magic R… (View Post)2 -
Re: Clarifications about spell descriptions
Yes Magic Damage ("Green" still does Poison damage) Piercing (+Fire) Moon dog Fear: Fear effect can be saved against (-2 vs spell). If the save is failed, it also deals 5 Magic Damage to ev… (View Post)2