kjeron
kjeron
Reactions
-
Re: Auto-Oriented Cones and other projectile ideas
This is one I've suggested to others before, useful for spells such as Fireshield, to control the range of the feedback damage without generating the "One of your spells has failed" message… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@Bubb It's something that Beamdog has fixed before in at least once instance. When IWDEE was first released, "Wall" projectiles (Wall of Moonlight) could not hit sleeping/unconscious creatu… (View Post)3 -
Re: Removing Berserk?
Remove Curse (if from cursed item) Exaltation (Priest of Tyr / IWDEE) or Dispel Magic (if from Blood Rage, Animal Rage, Myconid Spores) Exaltation (Priest of Tyr / IWDEE) (Minsc Berserk) Indirect: Ch… (View Post)3 -
Re: The mechanics of Dispel/Remove magic
Looks like it's a mess. As far as I can tell (v1.3+), EE has always listed 5% on Dispel Magic, yet @semiticgod is correct about it listing 1% on Remove Magic, while the EE Game Manual lists 5% for bo… (View Post)3 -
Re: [How to] Making kit mods for the EE!
Zero is no unusability flags. Base Class unusability flag is used by various items/spells exclusive to the Wild-Mage to exclude the Trueclass/Generalist Kit from using them. Prior to op319, it was al… (View Post)1