kjeron
kjeron
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Re: Need Advice on Potential Spell Mod
Such an effect would have to be applied repeatedly (generally every round), in order to incorporate changes to charisma score. SpellA: (adds the repeat effect to you): - Opcode 177, duration = 60, re… (View Post)2 -
Re: Need Advice on Potential Spell Mod
Files per effect: (SpellA.spl, SpellB.spl, SpellC,spl, EffA.eff), for all: Projectile = 1(None) SpellA: (adds the on-cast effect to you): - Opcode 177, duration = 60, resource = EffA // Use EFF file … (View Post)4 -
Re: [MOD] -Might and Guile- a tweak mod and kit pack for warriors and rogues.
No reason to delete the posts of others just because the original poster left. There is still useful information buried within the thread. (View Post)3 -
Re: Making Illithid intelligence drain make sense.
@gorgonzola Polymorph/Shapeshift/Shapechange do not alter the GENERAL/RACE of the creature, so they will not become immune based on such. It's always been the burden of such abilities to provide any … (View Post)Post edited by kjeron on3 -
Re: Making Illithid intelligence drain make sense.
Make Mindless/Nonliving and Brainless creatures immune. Make Large Creature's immune unless they are helpless (stun/sleep/hold/etc...). Argument against Invertebrate/Unusual creature: I would expect … (View Post)5