kjeron
kjeron
Reactions
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Re: General mod Questions thread
COPY_EXISTING ~KITLIST.2DA~ override READ_2DA_ENTRIES_NOW READ 3 FOR (i = 1; i < READ; ++i) BEGIN READ_2DA_ENTRY_FORMER READ i 1 ~label~ PATCH_IF ~%label%~ STR_EQ ~KITNAME~ BEGIN // replace KITNAM… (View Post)1 -
Re: Turn Undead. Can anything be done with it?
Melee weapons, internally applied effects, and all targeting modes other than "Preset Target" are hardcoded to use PROJECTL.IDS entry #0. The entry in PROJECTL.ids is also hardcoded to an i… (View Post)1 -
Re: Mod Request!
It's already a Hat in BGSOD, BG2EE is still behind on the patch cycle. The "Hats" category is for any headslot item that doesn't provide immunity to critical hits and/or not restricted from… (View Post)1 -
Re: When is random loot rolled for in each of the EE games?
For BGEE/IWDEE games, random loot carried by creatures is generate at the same time as the creature carrying it. For most creatures, this is still when first entering the area, but not necessarily fo… (View Post)5 -
Re: Mod Request!
The "Store" files linked (BAG01.ITM -> BAG01.STO) to each Bag of Holding would need "Items purchased" entries added for the item type "Hat (72)", "Telescopes (55… (View Post)2
