kjeron
kjeron
Reactions
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Re: How does spell disruption work?
It appears to be "Target Point" spells that can bypass disruption, quite consistently. I gave a Cleric/Mage the MinHP1 item and set a 5APR ogre on him, he could cast Bless and Haste almost … (View Post)1 -
Re: Some gameplay/mechanics questions
The mainhand always determines range. Back when it was possible, this also meant offhand weapons could be used at range when thrown weapons were in the mainhand. (View Post)2 -
Re: [Tool] UI-based Spell Learning for Sorcerers/Shamans
I've made attempts into the HLA screen, but it has a few serious issues: - Resources are pulled from an internal index, so you can't just specify whatever you want on the fly, as the sequencer/contin… (View Post)1 -
Re: General mod Questions thread
Opcodes 171 and 172 do not use timing mode 9. They have only 3 functional timing modes: 1/4/7. Instant, Delayed(seconds), Delayed(ticks). All others effectively convert to one of these. Any delayed o… (View Post)2 -
Re: Enable Dual-classing into Kits (now with Proficiency Fix)
The missing file is the default Mage CLAB table. Apparently the mage CLAB's are still not included by default. I'll post a fix when I can tomorrow, in the mean time, you can drop a clean copy of ~CLA… (View Post)2
