meaglyn
meaglyn
Reactions
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Re: Destroying Object_Self from conversation
Tag based scripts will be called for all the item related module events. The placeable script here is creating a new copy of the item for the PC in the first script. So the module's onAcquire script … (View Post)2 -
Re: Removing Memorized spells
You could block casting with some spell hook code pretty easily. They'd still do the initial casting animation though, I think. But then you could fizzle it. (View Post)1 -
Re: Run script without start module
Or get the information directly with your external tools and not use NWScript... but it depends on exactly what info you are after. There are tools to get at the module contents from without. (View Post)1 -
Re: How do you use peaceable models for creatures?
That's because combat dummy and table already have appearance.2da entries. If you want something else you likely need to add it. (View Post)1 -
Re: Simple fix for a simple script?
You might also want to consider this one. https://neverwintervault.org/project/nwn1/script/meaglyns-advanced-walkwaypoints-aww (View Post)1