prophet1
prophet1
Reactions
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Re: [Known, #7410] [CORE] - Enemies without any proficiency in SoA
Old BG1 proficiencies (CRE offsets 0x6e thru 0x75 in Near Infinity) still work in BG2/EE engine, so all BG1 creatures should have the same bonuses and penalties they had in original BG1. It worked th… (View Post)1 -
Re: I already feel like an idiot, but ....
There should be one more END after the last one - to close the APPEND. Otherwise, all seems good. (View Post)1 -
Re: [Known, #5268] [CORE] - Harper's Call Bug
Looks like you're right - after editing the spell to remove the effect responsible for the temporary CON penalty, it worked. I'm attaching the .SPL file for anyone interested in a temporary fix (unzi… (View Post)14 -
Re: The BG NPC project
@Hesperos it IS available publicly. @cmorgan posted the link on the previous page, in reply to you in fact: https://github.com/cmorganbg/BG1NPC So if you want to help - dive right in. (View Post)3 -
Re: [Resource Pack] Extended Animations
@TvrtkoSvrdlar I think the problem is he can't include that content, at least not as long as his mod is listed on this official forum. Because those animations aren't from "allowed" Infinit… (View Post)1