prophet1
prophet1
Reactions
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Re: [Known, #7410] [CORE] - Enemies without any proficiency in SoA
Old BG1 proficiencies (CRE offsets 0x6e thru 0x75 in Near Infinity) still work in BG2/EE engine, so all BG1 creatures should have the same bonuses and penalties they had in original BG1. It worked th… (View Post)1 -
Re: I already feel like an idiot, but ....
There should be one more END after the last one - to close the APPEND. Otherwise, all seems good. (View Post)1 -
Re: [Known, #5268] [CORE] - Harper's Call Bug
Looks like you're right - after editing the spell to remove the effect responsible for the temporary CON penalty, it worked. I'm attaching the .SPL file for anyone interested in a temporary… (View Post)14 -
Re: The BG NPC project
@Hesperos it IS available publicly. @cmorgan posted the link on the previous page, in reply to you in fact: https://github.com/cmorganbg/BG1NPC So if you want to help - dive right in. (View Post)3 -
Re: [Resource Pack] Extended Animations
@TvrtkoSvrdlar I think the problem is he can't include that content, at least not as long as his mod is listed on this official forum. Because those animations aren't from "allowed&quo… (View Post)1